TACK / USER GUIDE
Tack
User guide
Mode maps
One map for each mode. The key that takes you there is blue; the controls that matter there are ringed in orange. Each screen is Tack’s own, in that mode. The cheat sheet has every key on one page, and the manual the details.
Steps and the overview
Get there: HOME, from anywhere
Where a pattern is made. Most of the panel does the same on every page: this is the map to learn first.
One voice: the bars view and the note view
Get there: SEQ; again for the note view
One voice at a larger size. The bars view edits each step's details; the note view plays and writes notes from all the keys.
The lane: Lane, Euclid and Vel shape
Get there: ARP; again for each screen
The selected lane's own settings, on three screens. The steps stay on the white keys.
Patterns, chains and song mode
Get there: SEQ held with a white key for a pattern, with ARP for the song
Patterns are picked with SEQ held. A chain loops until you pick a single pattern; the song plays its rows in order.
The mixer and the settings
Get there: GLO; again for the settings, again for the mixer
Every lane's level at a glance, with mute and solo. The settings are the second screen.
The voice's sound and the FX
Get there: EDIT, ENV, LFO or FX
The selected voice's parameters, three rows of four, and the FX bus.
Kits, morph and Frankensound
Get there: MONO for Franken; POLY held for the morph target
Frankensound (Franken on the screen) makes the pattern's kit from up to four kits, a section of each voice from each: edit and save it as any other. Kits left on random are drawn from the bank for each combo, and a voice key held makes a combo of that voice alone. Morph blends the kit towards the pattern's own target.