Public beta
WOW
Clean pitch modulation.
Slow warble, fast flutter, and natural drift through continuous playback-speed modulation. No added saturation, hiss, dropouts, or EQ.
01 / DOWNLOADS
Downloads
Each archive contains CLAP and VST3.
/downloads/wow/latest/wow-macos-arm64.zip↓macOSIntelCLAP · VST3/downloads/wow/latest/wow-macos-x86_64.zip↓Windowsx86-64CLAP · VST3/downloads/wow/latest/wow-windows-x86_64.zip↓Linuxx86-64CLAP · VST3/downloads/wow/latest/wow-linux-x86_64.tar.gz↓Current beta builds are unsigned. Checksums are included beside the archives.
02 / MANUAL
Manual
What it does
Wow continuously changes playback speed to create slow warble, fast flutter, and natural drift. It does not add saturation, hiss, dropouts, or an EQ curve.
Main controls
- Wow Rate
- Sets the slow oscillator from 0.1 to 4 Hz.
- Flutter Rate
- Sets the fast oscillator from 6 to 30 Hz.
- Wow / Flutter
- Blends the two oscillators with constant power.
- Amount
- Sets the total pitch movement.
- Drift
- Adds repeatable, smoothly changing variation to both oscillator rates.
- L/R Phase Offset
- Offsets left and right modulation by up to 180°.
Quality
HQ is the default. Normal, HQ, and Ultra use rate-aware windowed-sinc readers with progressively tighter spectral accuracy. Draft uses a lower-cost cubic interpolator for auditioning and comparison.
Pitch range and latency
Rate-scaled keeps delay excursion bounded, so faster modulation produces more pitch movement. At 48 kHz it reports about 8.0 ms latency.
Constant keeps the perceived pitch range more consistent across oscillator rates. At 48 kHz it reports about 34.2 ms latency.
The host is responsible for latency compensation. Changing Pitch Range can make the host restart processing.
FAQ
- How do I change the interface size?
- Click OIKO AUDIO in the top row of the plug-in, then choose an Interface Scale value from 50% to 200%.
- Where do I install it?
- Copy either or both plug-in bundles into the matching folder, restart the DAW, then rescan plug-ins.macOS
~/Library/Audio/Plug-Ins/CLAP~/Library/Audio/Plug-Ins/VST3WindowsC:\Program Files\Common Files\CLAPC:\Program Files\Common Files\VST3Linux~/.clap~/.vst3 - Are the beta builds signed or notarized?
- No. The current builds are unsigned and the macOS builds are not notarized. macOS and Windows may ask you to allow the plug-in before the host can scan it.
Why clean modulation matters
Pitch modulation changes the speed at which stored audio is read. Most requested read positions land between samples, so the plug-in has to reconstruct values that were never recorded directly. That reconstruction method has a large effect on the output.
The interpolation problem
A simple interpolator is inexpensive, but it can lose high-frequency level and create tones unrelated to the requested pitch movement. When playback speeds up, frequencies near the top of the input spectrum can be pushed beyond the output Nyquist limit. If they are not removed before resampling, they fold back into the audible band as aliasing.
Those errors are separate from the sidebands produced by pitch modulation itself. Frequency modulation naturally creates related components around the original tone; those are part of the effect. Extra interpolation spurs and folded high-frequency content are implementation artifacts.
What Wow does
Normal, HQ, and Ultra use polyphase windowed-sinc fractional-delay readers. Their low-pass cutoff follows the instantaneous playback rate: around normal speed, nearly the full input band is retained; as the read rate rises, the cutoff moves down far enough to stop content crossing the output Nyquist limit.
The filter banks are prepared away from the real-time audio thread and interpolated smoothly during processing. Normal uses 80 taps, HQ uses 96, and Ultra uses 128. The increasing tap count tightens spectral accuracy at a higher processing cost. Draft deliberately uses a simpler cubic interpolator.

Reading the comparison
The bright central curve is the modulated test tone. The additional arcs and haze around it show energy created by the resampling process. The unfiltered delay folds substantial energy through the spectrum. The middle examples reduce that energy but retain repeated spurs. Wow keeps the intended moving tone and its physically correct modulation sidebands while suppressing the unrelated structure.
The difference is easiest to hear on exposed high frequencies, extreme settings, and layered modulated signals. On darker or dense material it may be subtle, but clean resampling prevents the artifacts from accumulating.
03 / RELEASE NOTES
Release notes
0.1.1-beta.2
- Added interface scaling from 50% to 200%. Click OIKO AUDIO in the top row to set it.
- The selected scale is restored when the plug-in reopens.
0.1.1-beta.1
First public beta.
- Slow wow and fast flutter modulation with a constant-power blend.
- Repeatable drift and stereo phase offset.
- Draft, Normal, HQ, and Ultra quality modes.
- Rate-scaled and Constant pitch-range modes.
- Mono and stereo CLAP and VST3 builds for macOS, Windows, and Linux.
Known limitations
- Builds are not signed or notarized.
- Changing Pitch Range changes reported latency and may make the host restart processing.
- Host and platform compatibility is still being established during beta.
Report a bug
Use the Wow beta report form for bugs and compatibility problems.

